factorio is my kind of programming
things factories can produce:
- science
- rockets (and space ships)
- infrastructure???
- player gear (armor, weapons, etc...)
ci? not real lmao
blueprints: git
https://www.factorio.school: github
infra
servers: power
- factorio: everything is on prem, you must build out exactly what you want
mining
oil
db: THERE IS NO DB??
architecture: production
main bus: monolith
trains: microservices
bots: serverless
planets: programming languages
- nauvis: javascript - what a damn practical mess, good enough for everything i guess :) (mind the biters)
- vulcanis: rust - beautiful, robust, best for science production
- fulgora: java - old and garbage collected, but surprisingly good for circuits
- gleba: bruh
- aquilo: ??
- shattered: ??
want to build space ships on nauvis and vulcanis? sure man, but that's like writing an auth system in javascript and rust AND running both at the same time - you could color code the the spaceships blue if it was built on nauvis and red if it was built on vulcanis just so you know where the deployed ships were built.
you can build the science production on one planet, or multiple, or any combination all at once :)
just like you can make anything in one or multiple programming languages
mods: 3rd party libraries
base game: standard library
uhhhh